Posts tagged ISDDRD
Guess what? I finally updated the damn website!
Sep 20th
Yep, it’s only about 3 or four months late, but the Mojiferous Industries site is finally updated and ready to go… I even added Increase Speed, Drop Down, Reverse Direction! to the list of software, because I figure at this point it will never truly be finished, and what the hell, might as well put it up. I do have something new though: some screenshots of a strange little game I made for shits and giggles a little while back — much like IS, DD, RD! it doesn’t have sound and isn’t feature complete by any means, but it does have Mr. Tooth. Enjoy!
Mojiferous is busy, so enjoy this beta!
Sep 28th
So I’ve been super busy doing all kinds of other things, all the while diligently ignoring Mojiferous Industries… But fear not! I have a few little things for everyone:
a) I started a blog dedicated to my bizarro drawings. I’d call it a “webcomic”, but there is not a lot of funny going on… and an unfortunate amount of tumors and tentacles. If I haven’t completely ruined this idea yet, check it out here, at Rhombus Jerk.
2) Despite the lack of activity around here, there is still a bunch of games that have never seen the light of day, mostly because they’re unfinished. So I present to everyone, in mostly-working beta form: Increase Speed, Drop Down, Reverse Direction, for both Mac and Windows. Keep in mind that the “preferences” tab doesn’t do a damned thing, so the game is forever sized to 1000×900 and the keys are pre-set (keys on the left will make the left-ish aliens shoot, and keys to the right will make the right-ish aliens shoot… I wish I could give you a better description, but that’s about all there is to it.) There is no sound, no fancy intro movies, no saving… In fact there is nothing too special to speak of at all (Oh, and I have no idea if the Windows version even works, so take that Windows guys!) Enjoy!
Updates, Videos, and a beard
Jan 18th
A few things late on a Sunday night:
1) I updated Wholesale Hero yet again, the link is the same (here). Build 286 fixes a few bugs, adds some boring features, blah blah. Here’s a breakdown:
Bug Fixes:
~ Fixed issue with shipping round not responding to clicks after second round
~ Fixed issue with saved games not opening correctly
~ Long company names now display more gracefully
New Features:
~ Added a preference option to turn off Growl
~ Added preference for news display time
Changes:
~ Disabled Sparkle to allow for easier Windows integration
~ Added date and version number to internal error reporting
Exciting, no? By disabling Sparkle it will allow me to start testing for Windows (which I am already doing right now — a few more bugs need to be worked out before I’ll make the beta public, but at that time the builds for Windows and Mac will be in sync) so the current auto-update scheme won’t work, you’ll have to download again. And a big thanks to all of you who have been playing WH and sending me feedback!
2) I have uploaded a gameplay video of my latest project (the Space Invaders project) which is now more than far enough along to spill the beans about and not have to worry about someone shitting out a flash version before I can even start coding. Basic synopsis: inverse space invaders, you play as the invaders and the computer tries to destroy you, etc. This whole concept came out of a strange, feverish dream, and after consulting with King Thor, we determined that no one had actually made a Space Invaders game from the point of view of the invaders… This was not only surprising, but lead me to start development right away. So here is the video — Right now the game is called “Increase Speed, Drop Down, Reverse Direction,” because I am, as my girlfriend so quickly pointed out, a complete dork and Futurama is still funny. So enjoy some unfiltered gameplay, complete with accidental Albert Ayler soundtrack (didn’t realize I had Screenflick’s sound recording turned on) and mid-movie tweet Growl. The algorithm isn’t perfect yet, and I’m no good at being the aliens (as a side note, this is the first level, so you can only have 2 shots on screen at any one time — I did this to make the game more difficult on early levels. For you, that is, not the computer.)
3) I’m growing a beard for a charity mustache festival and look like a homeless guy. Oh, and I’m going to GDC/IGF this year in San Francisco, without a game in the festival but with full intention of mingling with the other developer weirdos. Hopefully I’ll have shaved and gotten a haircut by then.

